At their annual BlizzCon event in 2014 the wildly successful game studio Blizzard Entertainment showed off a new game they had in the works called Overwatch. And from that first reveal it was clear the appeal of Overwatch resided in its cast of characters: a diverse assortment of heroes, each with unique traits and abilities. The roster revealed at BlizzCon included men and women, sentient robots, and super intelligent gorillas. However, for all apparent variety and diversity in the heroes Blizzard showed off at the game’s debut, there wasn’t much diversity to be seen in the body types represented by the female heroes. The male characters introduced that day included the towering knight Reinhardt, the sturdy engineer Torbjorn, the agile archer Hanzo, and the hulking simian scientist, Winston, among others. The five female characters introduced consisted of the slender adventurer, Tracer the slender healer, Mercy the slender support character, Symmetra the slender sniper, Widowmaker and the slender but well-armored security chief, Pharah. Overwatch was hardly alone in having all of its female characters share a similar physique. In Ultra Street Fighter IV characters such as Dhalsim, Hakan, E. Honda Rufus, and Vega represent a significant range of entropay casinos sa.
Looking at the roster of female characters, however while some may be a bit taller than others, or have …slightly larger thighs, not one of them represents a notable departure from the slender body type that has been established as the standard of conventional female attractiveness. Similiarly, when we look at the champions on offer in the hugely popular MOBA, League of Legends, we see the designers employing a wonderful range of body shapes and proportions across dozens of male characters, from the classic muscular warrior physique of Taric, to the hefty beer belly of Gragas, to the cartoonishly disproportionate body of Dr. Mundo. There isn’t any one male body type that is presented as the standard default male body type, and the value of these characters is definitely not connected to their sexual desirability. But when we look at the female heroes, there is nothing approaching the diversity we see on the male side of the roster. There are few noteworthy variations from the standard. Illaoi is somewhat more muscular than many of the female characters Jinx has smaller breasts and there’s the cute, gnome-like Tristana.
But the overwhelming majority of female characters make it clear that a slender figure with prominent breasts is viewed as the standard for female character design. Likewise, in Dota 2, male heroes can be handsome or comical outlandish or grotesque, while female heroes are mostly relegated to being standard humanoid characters with conventionally attractive facial features. Where are all the female rock creatures, skeletal priests, and… whatever this thing is? This isn’t just an issue in fighting games, MOBAs, and other titles that give players a range of characters to choose from. Female characters across the board are often limited to that same specific body type. “I should kill you.” “Doing all right there?” (singing) “Stay away from her!” “Sure you want to let him go?” (singing) “You are…” “And this guy wants me to trust him…” It’s as if male characters are free to embody whatever physique best communicates their personality or abilities.